Fire/Kinetics Corruptor
By: Jeff
Overview
Respec guide
Shopping list
Primary powerset
Fire Blast
Flares

Flares

Ranged, Minor DMG(Fire)

A quick attack that throws Flares at the target. Little damage, but very fast. Damage: Minor, Recharge: Very Fast
Fire Blast

Fire Blast

Ranged, Moderate DMG(Fire)

Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. Damage: Moderate, Recharge: Fast
Fire Ball

Fire Ball

Ranged (Targeted AoE), Moderate DMG(Fire/Smash)

Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. Damage: Moderate, Recharge: Slow
Rain of Fire

Rain of Fire

Ranged (Location AoE), Minor DoT(Fire), -SPD

Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area. Damage: Minor(DoT), Recharge: Long
Fire Breath

Fire Breath

Close (Cone), Moderate DoT(Fire)

You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range. Damage: Moderate(DoT), Recharge: Slow
Aim

Aim

Self +To Hit, +DMG

Greatly increases your chance to hit with attacks for a few seconds. Slightly increases damage. Recharge: Long
Blaze

Blaze

High DMG(Fire)

A devastating flame attack. Damage: High, Recharge: Slow
Blazing Bolt

Blazing Bolt

Sniper, Extreme DMG(Fire)

A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Damage: Extreme, Recharge: Slow
Inferno

Inferno

PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire)

Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals Extreme Fire damage to all nearby foes and inflicts Moderate Fire damage over time. Damage: Extreme, Recharge: Very Long
Secondary powerset
Kinetics
Transfusion

Transfusion

Ranged, Foe -End, -Regen, Team Heal

Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. Recharge: Moderate
Siphon Power

Siphon Power

Ranged, Foe -DMG, Team +DMG

You can Siphon the Power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. Recharge: Slow
Repel

Repel

Toggle: Self AoE Knockback

Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional Endurance. Recharge: Slow
Siphon Speed

Siphon Speed

Ranged, Foe -Speed, -Rech, Self +Speed, +Rech

You can Siphon the speed from a targeted foe, Slowing his movement and attack rate while boosting your own. Recharge: Long
Increase Density

Increase Density

Ranged, Ally Special

Increases an ally's mass, freeing him from any Disorient, Immobilization, or Hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from Knockback, Repel and enemy Teleportation, as well as Smashing and Energy damage. Because the target grows more dense, their movement speed is Slowed. Although the Damage Resistance and slowing effect will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself. Recharge: Fast
Speed Boost

Speed Boost

Ranged, Ally +SPD, +Recharge, +Recovery, Res Slow

You can hasten a single targeted ally. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself. Recharge: Very Fast
Inertial Reduction

Inertial Reduction

PBAoE, Allies +Jump

You can reduce your Inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while. Recharge: Long
Transference

Transference

Ranged (Targeted AoE), Target -End, Team +Recovery, Special

Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies. Recharge: Slow
Fulcrum Shift

Fulcrum Shift

Ranged (Foe AoE), Foe -DMG, Team +DMG

Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a battle. Recharge: Long
Power Pool 1
Speed
Flurry

Flurry

Melee, Moderate DMG(Smash), Foe Disorient

Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Hasten

Hasten

Self +Recharge

You can reduce the recharge time of all powers for 2 minutes. Although Hasten does not cost any Endurance to activate, you can tire easily since your Endurance does not recover more rapidly. After Hasten wears off, you become tired and will lose some Endurance.
Super Speed

Super Speed

Toggle: Self +Speed

You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. As you run, you build momentum, allowing you to jump great distances, but only for a limited time. If you attack a target while this power is on, you will temporarily be slowed to normal speed. Super Speed also increases your maximum run speed by 30% and gives you access to the Speed Phase power whilst it is active.
Burnout

Burnout

Self +Recharge

Burnout allows you to instantly recharge all of your Primary and Secondary powers. Burnout is very expensive in terms of endurance, and reduces your maximum endurance slightly for 60 seconds after use. You must be at least level 14 and have two other Speed Powers before selecting Burnout. Recharge: Extremely Long
Whirlwind

Whirlwind

Toggle: PBAoE, Foe Knockback

You spin around at an amazing speed to create a Whirlwind around yourself. Any foes that enter this Whirlwind will be tossed into the air. You must be at least level 14 and have two other Speed Powers before selecting Whirlwind.
Power Pool 2
Leadership
Maneuvers

Maneuvers

Toggle: PBAoE, Team +DEF(All)

A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
Assault

Assault

Toggle: PBAoE, Team +DMG, Res(Taunt, Placate)

While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Tactics

Tactics

Toggle: PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception

While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. Purchasing Tactics requires the user to be level 14 and possess Maneuvers or Assault.
Vengeance

Vengeance

Ranged (Targeted AoE), Teammates +DMG, +To Hit, +DEF(All), Res(Effects)

The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. You must be at least level 14 and have two other Leadership Powers before selecting Vengeance. This power does not stack with multiple castings. Recharge: Very Long
Victory Rush

Victory Rush

Ranged (Targeted AoE), Team +Recovery, -End Cost

The defeat of an opponent gives your team a rush of adrenaline. The excitement of your victory increases the recovery and reduces the endurance cost of your powers. This effect extends to your teammates as well. The total strength of this bonus is dependent upon the rank of the enemy on which this is cast, with Archvillains and Giant Monsters providing the greatest benefit. This power does not stack with multiple castings. You must be level 14 and have trained at least two other Leadership powers before you can train Victory Rush. This power's Recharge Time cannot be reduced. Recharge: Very Long (To Select Rank, Sub-Minion = 0, Minion = 1, LT = 2, Boss = 3, Elite Boss = 4, and AV/GM = 5,
Power Pool 3
Concealment
Stealth

Stealth

Toggle: Self Stealth, +DEF(All)

You can bend light around yourself to become Invisible. While this power is active, you are almost impossible to detect. If, however, you attack while using this power, you will be discovered and will lose your Stealth and some of your Defense bonus. Sending commands to pets, buffing or healing allies will also lower the defense and stealth granted by this power. This power will not work with other self affecting Concealment related powers such as Infiltration or Shadow Fall.
Grant Invisibility

Grant Invisibility

Ranged, Teammate Stealth, +DEF(All)

Grants a targeted teammate or leaguemate Invisibility. The Invisibility lasts about 2 minutes. While your ally is Invisible, he probably will not be detected unless he attacks a target. If he attacks, he is still hard to see and maintains some bonus to Defense to all attacks. This power works with other Concealment related powers.
Infiltration

Infiltration

Toggle: Self, +Jump, +Run Speed, Self Stealth, +DEF(All)

You blend into your environment and swiftly make your way while attempting to stay undetected. Infiltration grants you a considerable boost to both your jump height and run speed. Even if discovered, you are hard to see and have a bonus to Defense from all attacks. If, however, you attack while using this power, you will be discovered and will lose your Stealth and Defense bonus provided by this power. Infiltration will not work with any other form of Concealment power such as Shadow Fall or Steamy Mist.
Misdirection

Misdirection

PBAoE, Foe Placate, -Res(All)

You redirect the anger of enemies around you, placating them. This causes them to break off their attacks. The momentary lack of awareness this causes also leads to reduced resistance to damage for a short time. You must be at least level 14 and have trained any two other Concealment powers before you can train this power. Recharge: Very Long
Phase Shift

Phase Shift

Toggle: Self Intangible

You can Phase Shift to become out of sync with normal space. Although you do not become completely Invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Although this power is a toggle, you cannot remain Phase Shifted for more than 30 seconds, even if you still have Endurance. Cannot be used with Rest. You must be at least level 14 and have two other Concealment Powers before selecting Phase Shift.
Power Pool 4
Leaping
Jump Kick

Jump Kick

Melee, Moderate DMG(Smash), Foe Knockdown

A good jumping kick attack that may knock foes down. Good if you are looking for another attack power.
Combat Jumping

Combat Jumping

Toggle: Self +Jump, +DEF(All), Res(Immobilization)

While active, Combat Jumping increases your Defense to all attacks, and adds resistance to Immobilization. Moderately increases your jump height and distance while providing good air control.
Super Jump

Super Jump

Toggle: Self Long Jump

While this power is active, you can leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! If you attack a target while this power is on, you will temporarily be reduced to a normal jump height. Super Jump also increases your maximum jumping speed by 35% and gives you access to the High Jump power whilst it is active.
Acrobatics

Acrobatics

Toggle: Self +Res(Knockback, Hold)

While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects. You must be at least level 14 and have two other Leaping Powers before selecting Acrobatics.
Spring Attack

Spring Attack

PBAoE Superior DMG(Smashing), Foe Knockdown; Self Teleport

You leap into the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to jump to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Spring Attack will be knocked down. You must be at least level 14 and have two other Leaping Powers before selecting Spring Attack. Damage: High, Recharge: Very Long.
Epic Power Pool
Power Mastery
Conserve Power

Conserve Power

Self Endurance Discount

You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while. Recharge: Very Long
Power Build Up

Power Build Up

Self +DMG, +ACC, +Special

Your mastery of power and energy allows you to greatly increase the damage you deal for a few seconds, as well as slightly increasing your Accuracy Additionally, Power Build Up greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. Recharge: Long
Force of Nature

Force of Nature

Self, +Res(All DMG but Psionics)

When you activate this power, you become highly resistant to all damage types except psionics. Your Endurance recovery is also increased. Force of Nature costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Endurance, and unable to recover Endurance for a short while. You must be level 41 and have Conserve Power or Power Build Up before selecting this power. Recharge: Very Long
Temp Invulnerability

Temp Invulnerability

Toggle: Self +Res(Smash, Lethal)

When you toggle on this power, you become highly resistant to Smashing and Lethal damage. You must be level 41 and have Conserve Power or Power Build Up before selecting this power. Recharge: Fast
Total Focus

Total Focus

Melee, Extreme DMG(Energy/Smash), Foe Disorient

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. You must be level 44 and have two other Power Mastery Powers before selecting this power. Damage: Extreme, Recharge: Long
Description:

Fire/Kinetics Corruptor

Powers Level 1: Fire Blast Level 1: Transfusion Level 2: Fire Ball Level 4: Super Speed Level 6: Rain of Fire Level 8: Hasten Level 10: Assault Level 12: Aim Level 14: Stealth Level 16: Increase Density Level 18: Blaze Level 20: Speed Boost Level 22: Combat Jumping Level 24: Maneuvers Level 26: Blazing Bolt Level 28: Tactics Level 30: Victory Rush Level 32: Inferno Level 35: Transference Level 38: Fulcrum Shift Level 41: Power Build Up Level 44: Force of Nature Level 47: Temp Invulnerability Level 49: Conserve Power
Enhancements
Level 1: Fire Blast - Superior Malice of the Corruptor: Accuracy/Damage
Level 1: Transfusion - Miracle: Heal/Recharge
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Level 2: Fire Ball - Ragnarok: Chance for Knockdown
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Level 4: Super Speed - Celerity: +Stealth
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Level 5: Transfusion - Miracle: Heal
Level 5: Transfusion - Miracle: Heal/Endurance/Recharge
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Level 6: Rain of Fire - Javelin Volley: Accuracy/Damage
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Level 7: Transfusion - Miracle: Heal/Endurance
Level 7: Fire Ball - Ragnarok: Damage/Recharge
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Level 8: Hasten - Invention: Recharge Reduction
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Level 9: Hasten - Invention: Recharge Reduction
Level 9: Hasten - Invention: Recharge Reduction
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Level 10: Assault - Invention: Endurance Reduction
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Level 11: Fire Blast - Superior Malice of the Corruptor: Accuracy/Damage/Recharge
Level 11: Transfusion - Miracle: Endurance/Recharge
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Level 12: Aim - Gaussian's Synchronized Fire-Control: To Hit Buff
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Level 13: Fire Blast - Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
Level 13: Fire Blast - Superior Malice of the Corruptor: Damage/Recharge
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Level 14: Stealth - Kismet: Accuracy +6%
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Level 15: Stealth - Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 15: Stealth - Shield Wall: +Res (Teleportation), +5% Res (All)
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Level 16: Increase Density - Impervious Skin: Resistance/Endurance
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Level 17: Increase Density - Impervious Skin: Resistance/Recharge
Level 17: Increase Density - Impervious Skin: Endurance/Recharge
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Level 18: Blaze - Devastation: Accuracy/Damage
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Level 19: Increase Density - Impervious Skin: Resistance/Endurance/Recharge
Level 19: Increase Density - Impervious Skin: Status Resistance/Regeneration
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Level 20: Speed Boost - Performance Shifter: Chance for +End
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Level 21: Speed Boost - Performance Shifter: EndMod
Level 21: Speed Boost - Performance Shifter: EndMod/Recharge
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Level 22: Combat Jumping - Luck of the Gambler: Defense/Endurance
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Level 23: Speed Boost - Performance Shifter: EndMod/Accuracy/Recharge
Level 23: Speed Boost - Performance Shifter: EndMod/Accuracy
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Level 24: Maneuvers - Luck of the Gambler: Defense/Increased Global Recharge Speed
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Level 25: Fire Ball - Ragnarok: Accuracy/Damage/Recharge
Level 25: Fire Ball - Ragnarok: Damage
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Level 26: Blazing Bolt - Apocalypse: Damage
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Level 27: Fire Ball - Ragnarok: Accuracy/Recharge
Level 27: Rain of Fire - Javelin Volley: Damage/Recharge
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Level 28: Tactics - Adjusted Targeting: To Hit Buff
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Level 29: Rain of Fire - Javelin Volley: Accuracy/Damage/End/Rech
Level 29: Rain of Fire - Javelin Volley: Damage/Endurance/Recharge
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Level 30: Victory Rush - Energy Manipulator: EndMod
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Level 31: Aim - Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
Level 31: Victory Rush - Energy Manipulator: EndMod/Recharge
Level 31: Victory Rush - Energy Manipulator: Chance to Stun
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Level 32: Inferno - Fury of the Gladiator: Accuracy/Damage
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Level 33: Aim - Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
Level 33: Aim - Gaussian's Synchronized Fire-Control: Recharge/Endurance
Level 33: Aim - Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
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Level 34: Rain of Fire - Javelin Volley: Chance of Damage(Lethal)
Level 34: Blaze - Devastation: Damage/Recharge
Level 34: Blaze - Devastation: Accuracy/Damage/Recharge
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Level 35: Transference - Performance Shifter: EndMod
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Level 36: Blaze - Devastation: Accuracy/Damage/Endurance/Recharge
Level 36: Blazing Bolt - Apocalypse: Damage/Recharge
Level 36: Blazing Bolt - Apocalypse: Accuracy/Damage/Recharge
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Level 37: Blazing Bolt - Apocalypse: Damage/Endurance
Level 37: Blazing Bolt - Apocalypse: Chance of Damage(Negative)
Level 37: Transference - Performance Shifter: EndMod/Recharge
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Level 38: Fulcrum Shift - Invention: Recharge Reduction
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Level 39: Transference - Performance Shifter: EndMod/Accuracy/Recharge
Level 39: Transference - Performance Shifter: Accuracy/Recharge
Level 39: Transference - Performance Shifter: EndMod/Accuracy
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Level 40: Aim - Gaussian's Synchronized Fire-Control: Chance for Build Up
Level 40: Inferno - Fury of the Gladiator: Damage/Recharge
Level 40: Inferno - Fury of the Gladiator: Damage/Endurance/Recharge
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Level 41: Power Build Up - Encouraged Accuracy: To Hit Buff
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Level 42: Inferno - Fury of the Gladiator: Accuracy/Damage/End/Rech
Level 42: Power Build Up - Encouraged Accuracy: To Hit Buff/Recharge
Level 42: Power Build Up - Encouraged Accuracy: To Hit Buff/Recharge/Endurance
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Level 43: Combat Jumping - Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 43: Combat Jumping - Luck of the Gambler: Defense
Level 43: Combat Jumping - Luck of the Gambler: Defense/Endurance/Recharge
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Level 44: Force of Nature - Gladiator's Armor: TP Protection +3% Def (All)
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Level 45: Maneuvers - Luck of the Gambler: Defense/Endurance
Level 45: Maneuvers - Luck of the Gambler: Defense
Level 45: Maneuvers - Luck of the Gambler: Defense/Endurance/Recharge
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Level 46: Tactics - Adjusted Targeting: To Hit Buff/Endurance
Level 46: Force of Nature - Gladiator's Armor: End/Resist
Level 46: Force of Nature - Gladiator's Armor: Resistance
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Level 47: Temp Invulnerability - Steadfast Protection: Resistance/Endurance
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Level 48: Fulcrum Shift - Invention: Recharge Reduction
Level 48: Temp Invulnerability - Steadfast Protection: Resistance/+Def 3%
Level 48: Temp Invulnerability - Steadfast Protection: Knockback Protection
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Level 49: Conserve Power - Invention: Recharge Reduction
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Level 50: Tactics - Adjusted Targeting: To Hit Buff/Endurance/Recharge
Level 50: Tactics - Adjusted Targeting: To Hit Buff/Recharge
Level 50: Force of Nature - Gladiator's Armor: Resistance/Rech/End
  • 1 Adjusted Targeting: To Hit Buff
  • 1 Adjusted Targeting: To Hit Buff/Endurance
  • 1 Adjusted Targeting: To Hit Buff/Endurance/Recharge
  • 1 Adjusted Targeting: To Hit Buff/Recharge
  • 1 Apocalypse: Accuracy/Damage/Recharge
  • 1 Apocalypse: Chance of Damage(Negative)
  • 1 Apocalypse: Damage
  • 1 Apocalypse: Damage/Endurance
  • 1 Apocalypse: Damage/Recharge
  • 1 Celerity: +Stealth
  • 1 Devastation: Accuracy/Damage
  • 1 Devastation: Accuracy/Damage/Endurance/Recharge
  • 1 Devastation: Accuracy/Damage/Recharge
  • 1 Devastation: Damage/Recharge
  • 1 Encouraged Accuracy: To Hit Buff
  • 1 Encouraged Accuracy: To Hit Buff/Recharge
  • 1 Encouraged Accuracy: To Hit Buff/Recharge/Endurance
  • 1 Energy Manipulator: Chance to Stun
  • 1 Energy Manipulator: EndMod
  • 1 Energy Manipulator: EndMod/Recharge
  • 1 Fury of the Gladiator: Accuracy/Damage
  • 1 Fury of the Gladiator: Accuracy/Damage/End/Rech
  • 1 Fury of the Gladiator: Damage/Endurance/Recharge
  • 1 Fury of the Gladiator: Damage/Recharge
  • 1 Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 1 Gaussian's Synchronized Fire-Control: Recharge/Endurance
  • 1 Gaussian's Synchronized Fire-Control: To Hit Buff
  • 1 Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
  • 1 Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
  • 1 Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
  • 1 Gladiator's Armor: End/Resist
  • 1 Gladiator's Armor: Resistance
  • 1 Gladiator's Armor: Resistance/Rech/End
  • 1 Gladiator's Armor: TP Protection +3% Def (All)
  • 1 Impervious Skin: Endurance/Recharge
  • 1 Impervious Skin: Resistance/Endurance
  • 1 Impervious Skin: Resistance/Endurance/Recharge
  • 1 Impervious Skin: Resistance/Recharge
  • 1 Impervious Skin: Status Resistance/Regeneration
  • 1 Invention: Endurance Reduction
  • 6 Invention: Recharge Reduction
  • 1 Javelin Volley: Accuracy/Damage
  • 1 Javelin Volley: Accuracy/Damage/End/Rech
  • 1 Javelin Volley: Chance of Damage(Lethal)
  • 1 Javelin Volley: Damage/Endurance/Recharge
  • 1 Javelin Volley: Damage/Recharge
  • 1 Kismet: Accuracy +6%
  • 2 Luck of the Gambler: Defense
  • 2 Luck of the Gambler: Defense/Endurance
  • 2 Luck of the Gambler: Defense/Endurance/Recharge
  • 3 Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 1 Miracle: Endurance/Recharge
  • 1 Miracle: Heal
  • 1 Miracle: Heal/Endurance
  • 1 Miracle: Heal/Endurance/Recharge
  • 1 Miracle: Heal/Recharge
  • 1 Performance Shifter: Accuracy/Recharge
  • 1 Performance Shifter: Chance for +End
  • 2 Performance Shifter: EndMod
  • 2 Performance Shifter: EndMod/Accuracy
  • 2 Performance Shifter: EndMod/Accuracy/Recharge
  • 2 Performance Shifter: EndMod/Recharge
  • 1 Ragnarok: Accuracy/Damage/Recharge
  • 1 Ragnarok: Accuracy/Recharge
  • 1 Ragnarok: Chance for Knockdown
  • 1 Ragnarok: Damage
  • 1 Ragnarok: Damage/Recharge
  • 1 Shield Wall: +Res (Teleportation), +5% Res (All)
  • 1 Steadfast Protection: Knockback Protection
  • 1 Steadfast Protection: Resistance/+Def 3%
  • 1 Steadfast Protection: Resistance/Endurance
  • 1 Superior Malice of the Corruptor: Accuracy/Damage
  • 1 Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge
  • 1 Superior Malice of the Corruptor: Accuracy/Damage/Recharge
  • 1 Superior Malice of the Corruptor: Damage/Recharge