Test
By: Handmixer
By: Handmixer
Overview
Respec guide
Shopping list
Primary powerset
Fire Blast
Flares
Flares
Ranged, Minor DMG(Fire)
A quick attack that throws Flares at the target. Little damage, but very fast. Damage: Minor, Recharge: Very Fast
Fire Blast
Fire Blast
Ranged, Moderate DMG(Fire)
Sends a Blast of Fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage. Damage: Moderate, Recharge: Fast
Fire Ball
Fire Ball
Ranged (Targeted AoE), Moderate DMG(Fire/Smash)
Hurls an exploding Fireball that consumes a targeted foe, and all nearby enemies. Anyone in that explosion is burned and set ablaze. Damage: Moderate, Recharge: Slow
Rain of Fire
Rain of Fire
Ranged (Location AoE), Minor DoT(Fire), -SPD
Summons a Rain of Fire over a targeted location, burning foes and reducing their movement speed within a large area. Damage: Minor(DoT), Recharge: Long
Fire Breath
Fire Breath
Close (Cone), Moderate DoT(Fire)
You can breathe forth a torrent of fire that burns all foes within its narrow cone. Very accurate and very deadly at medium range. Damage: Moderate(DoT), Recharge: Slow
Aim
Aim
Self +To Hit, +DMG
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage. Recharge: Long
Blaze
Blaze
High DMG(Fire)
A devastating flame attack. Damage: High, Recharge: Slow
Blazing Bolt
Blazing Bolt
Sniper, Extreme DMG(Fire)
A long range beam of fire that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage. Damage: Extreme, Recharge: Slow
Inferno
Inferno
PBAoE, Extreme DMG(Fire/Smash), Foe Moderate DoT(Fire)
Unleashes a massive fiery explosion to devastate all nearby enemies and set them ablaze. Inferno deals Extreme Fire damage to all nearby foes and inflicts Moderate Fire damage over time. Damage: Extreme, Recharge: Very Long
Secondary powerset
Fire Manipulation
Ring of Fire
Ring of Fire
Ranged, Moderate DoT(Fire), Foe Immobilize
Immobilizes your target in a Ring of Fire. Deals some damage over time. Useful for keeping villains at bay. Damage: Moderate(DoT), Recharge: Medium
Fire Sword
Fire Sword
Melee, Moderate DMG(Fire/Lethal)
Through concentration, you can create a sword of fire that can set foes ablaze. Successful attacks from the Fire Sword will ignite your target, dealing damage over time. Damage: Moderate, Recharge: Moderate
Combustion
Combustion
Melee (AoE), Moderate DoT(Fire)
Your mastery of fire allows you to violently raise the temperature around yourself in an attempt to spontaneously combust any nearby foes and set them ablaze, dealing damage over time. Damage: Moderate(DoT), Recharge: Slow
Fire Sword Circle
Fire Sword Circle
PBAoE Melee, Moderate DMG(Fire/Lethal)
Mastery of your Fire Sword has enabled you to make an attack on every foe within melee distance. This will slash and burn your enemies, dealing minor damage and setting them ablaze. Damage: Moderate, Recharge: Slow
Build Up
Build Up
Self +DMG, +To Hit
Greatly boosts your attacks for a few seconds. Slightly increases chance to hit. Recharge: Long
Cauterizing Aura
Cauterizing Aura
Toggle: PBAoE, Minor DoT(Fire), Self +Heal Over Time, +Recovery
While active, you are surrounded by flames that continuously burn all foes that attempt to enter melee range. In addition, you recover a small amount of health every few seconds. Damage: Minor(DoT), Recharge: Very Fast
Consume
Consume
PBAoE, Minor DMG(Fire), Self +End
You can Consume some fuel from your nearby enemies to recover Endurance. Damage: Minor, Recharge: Very Long
Burn
Burn
Location (PBAoE), Moderate DoT(Fire), Self Res(Immobilize)
You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power. Damage: Moderate(DoT), Recharge: Slow
Hot Feet
Hot Feet
Toggle: PBAoE, Minor DoT(Fire), Foe -SPD
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area may also suffer some damage over time. You cannot fly and must be near the ground to use this power. Damage: Minor(DoT), Recharge: Slow
Power Pool 1
Leaping
Jump Kick
Jump Kick
Melee, Moderate DMG(Smash), Foe Knockdown
A good jumping kick attack that may knock foes down. Good if you are looking for another attack power.
Combat Jumping
Combat Jumping
Toggle: Self +Jump, +DEF(All), Res(Immobilization)
While active, Combat Jumping increases your Defense to all attacks, and adds resistance to Immobilization. Moderately increases your jump height and distance while providing good air control.
Super Jump
Super Jump
Toggle: Self Long Jump
While this power is active, you can leap great distances and heights, easily jumping over buildings and from rooftop to rooftop! If you attack a target while this power is on, you will temporarily be reduced to a normal jump height. Super Jump also increases your maximum jumping speed by 35% and gives you access to the High Jump power whilst it is active.
Acrobatics
Acrobatics
Toggle: Self +Res(Knockback, Hold)
While this power is active, you are very nimble and Acrobatic. You can avoid most Knockback effects and are resistant to Hold effects. You must be at least level 14 and have two other Leaping Powers before selecting Acrobatics.
Spring Attack
Spring Attack
PBAoE Superior DMG(Smashing), Foe Knockdown; Self Teleport
You leap into the air and smash down among ranks of foes in the blink of an eye. Using this power allows you to jump to a selected area to deal significant smashing damage to all foes near the location you teleport to, most foes that are struck by your Spring Attack will be knocked down. You must be at least level 14 and have two other Leaping Powers before selecting Spring Attack. Damage: High, Recharge: Very Long.
Power Pool 2
Speed
Flurry
Flurry
Melee, Moderate DMG(Smash), Foe Disorient
Unleashes a super fast Flurry of punches to pummel your foe. Flurry is so dizzying that it has a chance to Disorient the target.
Hasten
Hasten
Self +Recharge
You can reduce the recharge time of all powers for 2 minutes. Although Hasten does not cost any Endurance to activate, you can tire easily since your Endurance does not recover more rapidly. After Hasten wears off, you become tired and will lose some Endurance.
Super Speed
Super Speed
Toggle: Self +Speed
You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. As you run, you build momentum, allowing you to jump great distances, but only for a limited time. If you attack a target while this power is on, you will temporarily be slowed to normal speed. Super Speed also increases your maximum run speed by 30% and gives you access to the Speed Phase power whilst it is active.
Burnout
Burnout
Self +Recharge
Burnout allows you to instantly recharge all of your Primary and Secondary powers. Burnout is very expensive in terms of endurance, and reduces your maximum endurance slightly for 60 seconds after use. You must be at least level 14 and have two other Speed Powers before selecting Burnout. Recharge: Extremely Long
Whirlwind
Whirlwind
Toggle: PBAoE, Foe Knockback
You spin around at an amazing speed to create a Whirlwind around yourself. Any foes that enter this Whirlwind will be tossed into the air. You must be at least level 14 and have two other Speed Powers before selecting Whirlwind.
Power Pool 3
Fighting
Boxing
Boxing
Melee, Light DMG(Smashing), Fighting Synergy, Foe Stun
You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes. If you have also trained Kick, this power's damage is increased by 15% and your chance to stun increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Kick and Cross Punch stacks. Damage: Light, Recharge: Very Fast
Kick
Kick
Melee, Moderate DMG(Smashing), Synergy, Foe Knockdown
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down. If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Boxing and Cross Punch stacks. Damage: Moderate, Recharge: Very Fast
Tough
Tough
Toggle: Self +Res(Smash/Lethal)
While active, you are tough and slightly resistant to Smashing and Lethal damage. Purchasing Tough requires the user to be level 14 and possess Boxing or Kick.
Weave
Weave
Toggle: Self +DEF(All), Res(Immobilize)
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 14 and have two other Fighting Powers before selecting Weave.
Cross Punch
Cross Punch
Melee (Cone), Moderate DMG (Smashing), Fighting Synergy, Foe Knockdown, Stun
You execute a sweeping right hook that can strike multiple targets in your frontal arc. This attack causes moderate smashing damage and has a chance to both knock down and stun foes. If you have also trained Boxing, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. If you have also trained Kick, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. The synergy with Boxing and Kick stacks. Damage: Moderate, Recharge: Moderate
Power Pool 4
Leadership
Maneuvers
Maneuvers
Toggle: PBAoE, Team +DEF(All)
A good leader knows how to protect his team. While active, this power increases the Defense of yourself and all nearby teammates to all attacks.
Assault
Assault
Toggle: PBAoE, Team +DMG, Res(Taunt, Placate)
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Tactics
Tactics
Toggle: PBAoE, Team +To Hit, Res(Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. Purchasing Tactics requires the user to be level 14 and possess Maneuvers or Assault.
Vengeance
Vengeance
Ranged (Targeted AoE), Teammates +DMG, +To Hit, +DEF(All), Res(Effects)
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. You must be at least level 14 and have two other Leadership Powers before selecting Vengeance. This power does not stack with multiple castings. Recharge: Very Long
Victory Rush
Victory Rush
Ranged (Targeted AoE), Team +Recovery, -End Cost
The defeat of an opponent gives your team a rush of adrenaline. The excitement of your victory increases the recovery and reduces the endurance cost of your powers. This effect extends to your teammates as well. The total strength of this bonus is dependent upon the rank of the enemy on which this is cast, with Archvillains and Giant Monsters providing the greatest benefit. This power does not stack with multiple castings. You must be level 14 and have trained at least two other Leadership powers before you can train Victory Rush. This power's Recharge Time cannot be reduced. Recharge: Very Long (To Select Rank, Sub-Minion = 0, Minion = 1, LT = 2, Boss = 3, Elite Boss = 4, and AV/GM = 5,
Epic Power Pool
Mace Mastery
Web Envelope
Web Envelope
Ranged (Targeted AoE) Immobilize, -Recharge, -Fly, -Jump
The Nullifier Mace can lob a modified Web Grenade. Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets in a wide area. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. Recharge: Slow
Scorpion Shield
Scorpion Shield
Toggle: Self, +Def(Smash,Lethal,Energy), +Res(Toxic)
Black Scorpion's technologies are impressive indeed. This energy shield grants you Defense to Lethal, Smashing and Energy attacks, as well as improves your damage resistance to Toxic damage. Recharge: Fast
Mace Beam Volley
Mace Beam Volley
Ranged (Cone), Moderate DMG(Smashing/Energy), Foe Knockback
Fires a volley of multiple kinetic energy blasts from your Nullifier Mace. These blast spread out in a wide cone and are powerful enough to knock down some foes. You must be level 41 and have Web Envelope or Scorpion Shield before selecting this power. Damage: Moderate, Recharge: Long
Summon Spiderlings
Summon Spiderlings
Summon Spiderlings: Ranged Moderate DMG(Lethal)
Black Scorpion has granted you access to a small squadron of Arachnobot Spiderlings. Three Spiderlings that are one level less than you will show up when summoned. Your access to these Arachnobots is very limited. You can only summon them once every 15 minutes and they will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Mace Mastery Powers before selecting this power. Recharge: Extremely Long
Web Cocoon
Web Cocoon
Ranged, Foe Hold, -Recharge, -Fly, -Jump, Slow
The Bane Mace can fire a more powerful version the common web grenade. The sinewy fibers of this grenade are strong enough to completely Hold one target. Targets able to resist the Hold are still likely to have their attack and movement speed dramatically slowed. Web Cocoon can also bring down flying targets and prevent foes from jumping. You must be level 44 and have two other Mace Mastery Powers before selecting this power. Recharge: Slow
Description:
a
Powers
Level 1: Fire Blast
Level 1: Ring of Fire
Level 2: Flares
Level 4: Fire Ball
Level 6: Combat Jumping
Level 8: Super Speed
Level 10: Hasten
Level 12: Fire Breath
Level 14: Kick
Level 16: Build Up
Level 18: Blaze
Level 20: Cauterizing Aura
Level 22: Tough
Level 24: Maneuvers
Level 26: Blazing Bolt
Level 28: Weave
Level 30: Super Jump
Level 32: Inferno
Level 35: Scorpion Shield
Level 38: Hot Feet
Level 41: Assault
Level 44: Burn
Level 47: Tactics
Level 49: Vengeance
Enhancements
Level 1: Fire Blast
- Decimation: Accuracy/Damage
Level 1: Ring of Fire
- Gravitational Anchor: Immobilize
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Level 2: Flares
- Superior Defiant Barrage: Accuracy/Damage
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Level 3: Fire Blast
- Decimation: Damage/Endurance
Level 3: Fire Blast
- Decimation: Damage/Recharge
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Level 4: Fire Ball
- Positron's Blast: Accuracy/Damage
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Level 5: Fire Blast
- Decimation: Accuracy/Endurance/Recharge
Level 5: Fire Blast
- Decimation: Accuracy/Damage/Recharge
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Level 6: Combat Jumping
- Luck of the Gambler: Defense/Increased Global Recharge Speed
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Level 7: Ring of Fire
- Gravitational Anchor: Immobilize/Recharge
Level 7: Combat Jumping
- Reactive Defenses: Scaling Resist Damage
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Level 8: Super Speed
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
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Level 9: Ring of Fire
- Gravitational Anchor: Accuracy/Immobilize/Recharge
Level 9: Ring of Fire
- Gravitational Anchor: Accuracy/Recharge
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Level 10: Hasten
- Invention: Recharge Reduction
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Level 11: Ring of Fire
- Gravitational Anchor: Immobilize/Endurance
Level 11: Super Speed
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
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Level 12: Fire Breath
- Positron's Blast: Damage/Endurance
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Level 13: Flares
- Superior Defiant Barrage: Damage/RechargeTime
Level 13: Flares
- Superior Defiant Barrage: Accuracy/Damage/RechargeTime
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Level 14: Kick
- Invention: Accuracy
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Level 15: Flares
- Superior Defiant Barrage: Accuracy/Damage/Endurance
Level 15: Flares
- Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
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Level 16: Build Up
- Gaussian's Synchronized Fire-Control: Chance for Build Up
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Level 17: Flares
- Superior Defiant Barrage: RechargeTime/+Status
Level 17: Fire Breath
- Positron's Blast: Damage/Recharge
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Level 18: Blaze
- Superior Blaster's Wrath: Accuracy/Damage
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Level 19: Build Up
- Invention: Recharge Reduction
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Level 20: Cauterizing Aura
- Performance Shifter: Chance for +End
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Level 21: Fire Ball
- Positron's Blast: Damage/Recharge
Level 21: Fire Ball
- Positron's Blast: Damage/Range
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Level 22: Tough
- Steadfast Protection: Resistance/+Def 3%
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Level 23: Fire Ball
- Positron's Blast: Accuracy/Damage/Endurance
Level 23: Fire Ball
- Positron's Blast: Chance of Damage(Energy)
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Level 24: Maneuvers
- Luck of the Gambler: Defense/Increased Global Recharge Speed
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Level 25: Fire Ball
- Bombardment: Chance for Fire Damage
Level 25: Combat Jumping
- Shield Wall: +Res (Teleportation), +5% Res (All)
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Level 26: Blazing Bolt
- Apocalypse: Damage/Recharge
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Level 27: Combat Jumping
- Kismet: Accuracy +6%
Level 27: Fire Breath
- Positron's Blast: Damage/Range
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Level 28: Weave
- Luck of the Gambler: Defense/Increased Global Recharge Speed
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Level 29: Weave
- Red Fortune: Defense/Endurance
Level 29: Weave
- Red Fortune: Defense/Recharge
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Level 30: Super Jump
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
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Level 31: Hasten
- Invention: Recharge Reduction
Level 31: Weave
- Red Fortune: Defense/Endurance/Recharge
Level 31: Super Jump
- Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
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Level 32: Inferno
- Armageddon: Damage/Recharge
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Level 33: Fire Breath
- Positron's Blast: Accuracy/Damage/Endurance
Level 33: Cauterizing Aura
- Theft of Essence: Chance for +Endurance
Level 33: Weave
- Red Fortune: Defense
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Level 34: Blaze
- Superior Blaster's Wrath: Damage/Recharge
Level 34: Blaze
- Superior Blaster's Wrath: Accuracy/Damage/Recharge
Level 34: Blaze
- Superior Blaster's Wrath: Accuracy/Damage/Endurance
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Level 35: Scorpion Shield
- Luck of the Gambler: Defense/Increased Global Recharge Speed
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Level 36: Fire Breath
- Positron's Blast: Chance of Damage(Energy)
Level 36: Blaze
- Apocalypse: Chance of Damage(Negative)
Level 36: Blaze
- Superior Blaster's Wrath: Recharge/Chance for Fire Damage
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Level 37: Tough
- Gladiator's Armor: TP Protection +3% Def (All)
Level 37: Tough
- Gladiator's Armor: End/Resist
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Level 38: Hot Feet
- Obliteration: Damage
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Level 39: Blazing Bolt
- Apocalypse: Accuracy/Damage/Recharge
Level 39: Blazing Bolt
- Apocalypse: Accuracy/Recharge
Level 39: Blazing Bolt
- Apocalypse: Damage/Endurance
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Level 40: Blazing Bolt
- Apocalypse: Damage
Level 40: Blazing Bolt
- Sting of the Manticore: Chance of Damage(Toxic)
Level 40: Hot Feet
- Obliteration: Accuracy/Recharge
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Level 41: Assault
- Invention: Endurance Reduction
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Level 42: Weave
- Red Fortune: Endurance
Level 42: Hot Feet
- Obliteration: Damage/Recharge
Level 42: Hot Feet
- Obliteration: Accuracy/Damage/Recharge
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Level 43: Inferno
- Armageddon: Accuracy/Damage/Recharge
Level 43: Inferno
- Armageddon: Accuracy/Recharge
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Level 44: Burn
- Obliteration: Accuracy/Recharge
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Level 45: Inferno
- Armageddon: Damage/Endurance
Level 45: Inferno
- Armageddon: Chance for Fire Damage
Level 45: Inferno
- Eradication: Chance for Energy Damage
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Level 46: Hot Feet
- Obliteration: Accuracy/Damage/Endurance/Recharge
Level 46: Burn
- Obliteration: Damage/Recharge
Level 46: Burn
- Eradication: Chance for Energy Damage
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Level 47: Tactics
- Adjusted Targeting: To Hit Buff/Endurance
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Level 48: Burn
- Obliteration: Accuracy/Damage/Recharge
Level 48: Burn
- Obliteration: Accuracy/Damage/Endurance/Recharge
Level 48: Tactics
- Adjusted Targeting: To Hit Buff
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Level 49: Tactics
- Adjusted Targeting: To Hit Buff/Endurance/Recharge
Level 49: Tactics
- Adjusted Targeting: Endurance/Recharge
Level 49: Vengeance
- Luck of the Gambler: Defense/Increased Global Recharge Speed
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Level 50: Burn
- Obliteration: Chance for Smashing Damage
Level 50: Tactics
- Adjusted Targeting: To Hit Buff/Recharge
- 1 Adjusted Targeting: Endurance/Recharge
- 1 Adjusted Targeting: To Hit Buff
- 1 Adjusted Targeting: To Hit Buff/Endurance
- 1 Adjusted Targeting: To Hit Buff/Endurance/Recharge
- 1 Adjusted Targeting: To Hit Buff/Recharge
- 1 Apocalypse: Accuracy/Damage/Recharge
- 1 Apocalypse: Accuracy/Recharge
- 1 Apocalypse: Chance of Damage(Negative)
- 1 Apocalypse: Damage
- 1 Apocalypse: Damage/Endurance
- 1 Apocalypse: Damage/Recharge
- 1 Armageddon: Accuracy/Damage/Recharge
- 1 Armageddon: Accuracy/Recharge
- 1 Armageddon: Chance for Fire Damage
- 1 Armageddon: Damage/Endurance
- 1 Armageddon: Damage/Recharge
- 2 Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range
- 2 Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance
- 1 Bombardment: Chance for Fire Damage
- 1 Decimation: Accuracy/Damage
- 1 Decimation: Accuracy/Damage/Recharge
- 1 Decimation: Accuracy/Endurance/Recharge
- 1 Decimation: Damage/Endurance
- 1 Decimation: Damage/Recharge
- 2 Eradication: Chance for Energy Damage
- 1 Gaussian's Synchronized Fire-Control: Chance for Build Up
- 1 Gladiator's Armor: End/Resist
- 1 Gladiator's Armor: TP Protection +3% Def (All)
- 1 Gravitational Anchor: Accuracy/Immobilize/Recharge
- 1 Gravitational Anchor: Accuracy/Recharge
- 1 Gravitational Anchor: Immobilize
- 1 Gravitational Anchor: Immobilize/Endurance
- 1 Gravitational Anchor: Immobilize/Recharge
- 1 Invention: Accuracy
- 1 Invention: Endurance Reduction
- 3 Invention: Recharge Reduction
- 1 Kismet: Accuracy +6%
- 5 Luck of the Gambler: Defense/Increased Global Recharge Speed
- 2 Obliteration: Accuracy/Damage/Endurance/Recharge
- 2 Obliteration: Accuracy/Damage/Recharge
- 2 Obliteration: Accuracy/Recharge
- 1 Obliteration: Chance for Smashing Damage
- 1 Obliteration: Damage
- 2 Obliteration: Damage/Recharge
- 1 Performance Shifter: Chance for +End
- 1 Positron's Blast: Accuracy/Damage
- 2 Positron's Blast: Accuracy/Damage/Endurance
- 2 Positron's Blast: Chance of Damage(Energy)
- 1 Positron's Blast: Damage/Endurance
- 2 Positron's Blast: Damage/Range
- 2 Positron's Blast: Damage/Recharge
- 1 Reactive Defenses: Scaling Resist Damage
- 1 Red Fortune: Defense
- 1 Red Fortune: Defense/Endurance
- 1 Red Fortune: Defense/Endurance/Recharge
- 1 Red Fortune: Defense/Recharge
- 1 Red Fortune: Endurance
- 1 Shield Wall: +Res (Teleportation), +5% Res (All)
- 1 Steadfast Protection: Resistance/+Def 3%
- 1 Sting of the Manticore: Chance of Damage(Toxic)
- 1 Superior Blaster's Wrath: Accuracy/Damage
- 1 Superior Blaster's Wrath: Accuracy/Damage/Endurance
- 1 Superior Blaster's Wrath: Accuracy/Damage/Recharge
- 1 Superior Blaster's Wrath: Damage/Recharge
- 1 Superior Blaster's Wrath: Recharge/Chance for Fire Damage
- 1 Superior Defiant Barrage: Accuracy/Damage
- 1 Superior Defiant Barrage: Accuracy/Damage/Endurance
- 1 Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime
- 1 Superior Defiant Barrage: Accuracy/Damage/RechargeTime
- 1 Superior Defiant Barrage: Damage/RechargeTime
- 1 Superior Defiant Barrage: RechargeTime/+Status
- 1 Theft of Essence: Chance for +Endurance